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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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arcade
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kungfu_char
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1994-01-01
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15KB
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364 lines
***********************
* *
* KUNGFU CHARLIES *
* VERSION 1 *
* *
* By Andy Walker *
* *
***********************
Kungfu Charlies Version 1 is shareware. I would like it to be widely
distributed, so give it to all your friends, copy and spread it as much
as you like!
This document must always be included.
Kungfu Charlies is a scrolling platform / martial arts type game with an
injection of strange humour. Version 1 has 3 floors to battle through.
Each floor contains 10 rooms full of trouble:
FLOOR 1: The Way Of The Ninja
FLOOR 2: The Shape Of Things To Come
FLOOR 3: The Military Section
Version 2 has 10 floors ( i.e. 100 rooms ).
Kungfu Charlies is a one or two ( simultaneous ) player game. Complete
instructions follow in a moment..
K.C. does not need more than 512k to run. If you have more than 512k you
won't get any extra features, sorry!
( If anyone wants to know, I have a 512k Amiga with a 0.5 meg upgrade )
Registering
~~~~~~~~~~~~~
Fed up with paying lots of cash for your games ? Are they sometimes a
waste of money ? Well here's the answer to your problems!
If you like Version 1 you can register with me, and I will send you:
1. Version 2 of Kungfu Charlies ( with 10 floors ) and
2. A free game called Duel. A brief description of this is given
below.
NOTE: Version 2 of Kungfu Charlies is not to be spread around,
it is not to be copied for other people. Only the Version 1 can
be spread around.
How to register
~~~~~~~~~~~~~~~~~
To register send me your name and address and a registration fee of
6 English Pounds. This includes the cost of the disk and the
cost of posting it to you.
Make cheques payable to Andrew Walker.
My address:
Andrew Walker,
57 Brackensdale Avenue,
Kingsway,
Derby,
DE22 4AF,
England.
Please allow about 2 weeks for the game to arrive ( I can't really give
you an exact time ) because I will have to wait for any cheques to be
cashed before I can send you your disk. I will not waste time, I will send
you your disk as soon as possible.
Also:
(1) Remember, this is for all you Amiga freaks out there looking
for quality software that won't make a hole in your
pocket!
(2) The more people that register, the more likely it will be
that I write more ( and better ) games.
A Word About Duel
~~~~~~~~~~~~~~~~~~~
Duel is the first game I wrote on the Amiga ( K.C. being the 2nd ). It
is a 2D tank battle game for two players, one on each joystick. You may
have seen games like this before, but this has:
(1) Advanced graphics. There are several different battle grounds
to play on, there are tunnels and buildings to hide
inside, there are safety zones, slow zones, killer zones,
there are transporters.
(2) Extra Weapons. You can collect extra energy, extra machine gun
ammunition, missiles, heat-seeking missiles, bouncing
bombs, devastation bombs, mortar bombs, temporary shields,
delay bombs.
This game is a lot of fun, and best of all it comes free on the K.C. disk!
Kungfu Charlies Instructions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The best way to learn how to play it is to play it because this is
a really simple game to get to grips with, but there may be some things
some of you may want to know...
To load Kungfu Charlies:
(1) The current directory must contain the "Kungfu_Charlies"
executable file.
(2) The current directory must contain the directory "KC_Levels".
KC_Levels must contain the floor data. There is a file
for each floor, "floor.n" where n can be 0 to 9.
(3) To run K.C. you must execute the "Kungfu_Charlies_V1" file
by typing "Kungfu_Charlies_V1".
(4) Do not take the disk out, as floor data will be loaded when
neccessary.
The Story ( Version 2 )
~~~~~~~~~~~
( O.K. So it's a rubbish story, but I'm making it up as I go along! )
Somewhere in time and space there once existed a small planet
called Ik-ik-wigga-wigga-banana-six ( until it got eaten by an
intergalactic space elephant who mistuck it for a tin of carrots ). On
this planet lived Charlie and his twin brother Charlie. From birth they
were trained in the martial arts ( by watching too many martial arts
films ). Anyway, one day when they got out of bed they noticed something
strange in the back garden - a massive building had been built among the
begonias. The evil mind behind this was that of Jean Claude Van Tomato.
Jean Claude was very nasty ( he sold his family to a cheese and tomato
sandwich company ) and was using the building to conduct his twisted
experiments. This made the Charlies mad, they couldn't watch this going
on in their own backyard. They decided to enter the building and sort
this bloke out.
Unfortunately for the two Charlies, Jean Claude is hiding in the 10th
room of the 10th ( and top ) floor. To get to him they must battle through
all 100 rooms, each of which are filled with Jean Claude's nasty helpers
and wierd lab creations. Below is a list of floors and an idea of what to
find on each ( Version 2 only ):
FLOOR 1: The Way Of The Ninja - various ninjas!
FLOOR 2: The Wonders Of The Animal Kingdom - killer snails, frogs
cute fuzzy things with massive teeth, e.t.c.
FLOOR 3: The Shape Of Things To Come - robots, flying saucers,
e.t.c.
FLOOR 4: Jean Claude's Laboratories - hovering eyeballs, jumping
heads, mummies, e.t.c.
FLOOR 5: Nuclear Experiment Laboratories - walking bananas,
helipigs, e.t.c.
FLOOR 6: The Military Section - soldiers, tanks, missiles, e.t.c.
FLOOR 7: Return Of The Ninja - more ninjas!
FLOOR 8: More Weird Lab Creations - killer false teeth,
jetpacking tortoises, e.t.c.
FLOOR 9: Killer Geometrical Nasties - killer parallelograms,
vicious circles ( what a joke! ), e.t.c.
FLOOR 10: The Final Floor - killer carrots, insane onions,
angry apples, Jean Claude Van Tomato, e.t.c.
There are loads of monsters not mentioned here, you will have to
discover them for yourself ( look out for end-of-floor guardians ).
To complete each room you must defeat all the baddies that live there.
You do this by giving them a quick dose of your martial art skills.
How To Control A Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~
Player 1 must use the usual joystick port, Player 2 ( if you want two
players ) must use a joystick in the mouse port.
Joystick Move Action
------------- ------
LEFT or RIGHT Charlie walks left or right
UP Charlie jumps up
DOWN Charlie ducks
FIRE Charlie does a front kick in current direction
Whilst ducking:
LEFT or RIGHT Charlie looks left or right whilst ducking
FIRE Charlie does a sweep kick in current direction
Whilst jumping ( or falling ):
LEFT or RIGHT Charlie moves to the LEFT or RIGHT
FIRE Charlie does a flying kick in current direction
Jumping onto higher or lower platforms:
---------------------------------------
Whilst standing up, press and hold FIRE. Pushing UP will make
Charlie jump onto the platform directly above him ( if there is one ).
Pushing DOWN will make Charlie jump onto the platform directly below
him ( if there is one ). Remember to keep holding FIRE whilst pushing
UP or DOWN.
Once The Room Is Clear
~~~~~~~~~~~~~~~~~~~~~~~~
Once the room is clear, a 'GO' sign starts flashing in the middle of
the screen. This tells you to make your way to the far right of the
room and go through the door to the next room.
In room 10 of each floor lurks a specially big and nasty monster who
appears after all the small monsters have been cleared. This monster
takes more than one hit to kill. After killing it, you may procede to
the next room ( and floor ).
Collecting Special Items
~~~~~~~~~~~~~~~~~~~~~~~~~~
At regular intervals a special item will appear in the current room.
This item may give you extra points or extra weapons when collected.
Extra weapons usually come in the form of a pod with a letter on it:
S: A temporary shield giving Charlie invincibility,
F: A temporary enemy 'freezer',
K: A temporary shield that will kill any enemies that touch it,
B: A smart bomb.
You may collect a pod with an arrow on it. This takes you to the
next room. Extra lives also sometimes appear.
Lastly, you may also see a machine gun. Picking this up gives you a
temporary chance to blast everything with bullets. This is my personal
favourite ( I'm not a violent person, but there's something funny about
shooting jetpacking tortoises and walking bananas! ).
The Status Bar
~~~~~~~~~~~~~~~~
At the top of the display is the status bar. To the left of this is
player 1's lives and score. To the right is player 2's. In the middle
the number of credits remaining is displayed. To the left of this the
current room and floor number is shown. To the right two gauges
are displayed. The top one tells you how many enemies still exist in this
room. The bottom one tells you how many hits the end-of-floor big enemy
can take before being destroyed.
Also kept a note of is the number of monsters you have whacked. This is
displayed on the floor intermission screen along with the name of
the next floor and the floor's password ( see later ). On the room
intermission screen the name of the next room is displayed.
When you lose a credit, your lives are replaced and your score and
number of 'whacks' are reduced to zero. If you don't have any credits
left it's game over I'm afraid!
Altering game parameters
~~~~~~~~~~~~~~~~~~~~~~~~~~
Pressing fire during the title screen sequence takes you to the parameter
selection screen. There are 4 options, each of which can be activated
by first selecting it ( by moving Player 1's joystick UP or DOWN ) and
then pressing FIRE. The options are:
Credits: selecting this increases the number of credits that
you are given. The maximum allowed is 9, the minimum
is 1. If you select this whilst displaying 9, it will
go back to 1.
Player Speed: Selecting this toggles between fast and slow. The
normal speed it fast, which seems the best to me..
Password: selecting this allows you to alter the password. The
password allows you to restart the game on a specific
floor, providing you have the correct password for that
floor. If it is incorrect you will start on floor 1.
The first letter of the password will be flashing. To
change the letter you must push UP or DOWN on player 1's
joystick. To alter one of the other 3 letters you must
select it by moving the joystick LEFT or RIGHT. To exit
you must press FIRE.
Start: this starts the game!
Initially, 'Start' is selected, so you can press fire straight away
without messing about. the parameters are initially set to their default
values.
Entering Your Name In the Highscore Or Hiwhack Table
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No matter how many credits you use, the best score or whack number you
achieved using one of these credits is recorded. After 'game over' you
may have got your name into the highscore or hiwhack table. Entering
your name is easy, it is done using the password changing method which
is mentioned above.
Keyboard Controls
~~~~~~~~~~~~~~~~~~~
During the game press 'p' to pause the game. Whilst the game is paused
you can press 'p' again to carry on or you can press 'q' to quit and
return to the title screen. You can only quit whilst in pause mode.
Also
~~~~~~
You get an extra life every 50000 points. I Thought I'd chuck that in for
those of you who find it a bit too difficult.
Oh yes, I nearly forgot, there IS a cheat mode. I'm not going to reveal
what it is yet, though I guess someone out there will find out what it is.
Bugs In Kungfu Charlies
~~~~~~~~~~~~~~~~~~~~~~~~~
Bugs? the cheek of it!
No, seriously, if there are any bugs they will only be very minor,
will not reduce your level of enjoyment and will probably never happen
again until you've played the game 10000+ more times.
I have play tested K.C. loads of times and I am sure all the bugs
have been killed.
A Bit About Me
~~~~~~~~~~~~~~~~
At the time of writing this ( 1.35am, 13/7/93 ) I am 20 years old ( and
need my bed ). I have just finished my 2nd year of a three year course
at the University of Nottingham. I am studying for a degree in ( you've
guessed it! ) computer science.
It may not suprise you to know Kungfu Charlies took me 2 years to write.
This was because I spent only a few hours a week on it - sometimes none
at all. If I was working on it full time, I think I could have got it
done in under six months easily. Don't worry though my next game will
be out in less than a year!
When I finish University, I am hoping to become a full time games
programmer, so if there are any interested software companies reading
this, drop me a line, especially if you are situated in Derby or nearby.
I did all the coding for this game. That includes all the graphics.
I'm afraid I'm not a brilliant artist but I'm getting better.
K.C. is the 2nd game I have done on the Amiga, Duel being the 1st. So
you won't find anything else by me floating about, unless you have
aquired this after the release of my next program.
Below is a list of computers I've had in the past and stuff I wrote on
them ( O.K. you may be bored by now, but humour me! ):
1. Dragon 32 - never wrote anything, just played games.
2. Commodore 64 - My only game was a Frogger clone, never showed
it to anyone else, now i've taped over it ( sniff ).
3. Atari ST - wrote 'Pacmong', a Pacman clone and 'biomong', a
puzzle/maze game. I still have these on disk, but have
never shown them to anyone except friends..
4. Amiga 512k - Already said loads about this one!
K.C. is the first full blown game I've ever done. All other games have
been small in size ( memory wise ) and much simpler. I have learnt
lots of things during it's creation and I mean LOTS. I will use my
experiences to create even better games in the future.
O.K. now to get even more boring. My interesting hobbies are:
trying to play the guitar,
trying to keep fit,
listing to decent music ( Nine Inch Nails, Metallica, Slayer,
Ministry, Red Hot Chili Peppers, Pearl Jam, Sepultura,
Morbid Angel, Faith No More, etc, etc )
and the usual stuff, beer, girls, aardvarks.
Have I Forgot Anything?
~~~~~~~~~~~~~~~~~~~~~~~~~
I don't think I have forgotten anything important. I hope you enjoy
Kungfu Charlies.
Best Wishes,
Andy..